The Healthcare App Market By Tim Kridel for Digital Innovation Gazette Half of smartphone owners use their devices to get healthcare information. But the market`s size and potential belies its challenges. ...Read More »
App Distribution: Crowding Begets Curating By Tim Kridel for Digital Innovation Gazette As the selection of iOS and Android apps grows, it becomes tougher for consumers and business users to find apps that might interest them. That challenge is driving curation: mini stores catering to select interests. ...Read More »
How to Design a Retail App By John Moore for Digital Innovation Gazette The hurdles of creating a retail app are unlike many other spaces. Try these tips from SmartHawk and take your retail app beyond brochureware. ...Read More »
Epic Games Cliff Bleszinski Gets Unreal By John Gaudiosi Epics lead designer discusses the technology behind Unreal Engine 3, previews Unreal Engine 4 and looks at the future of gaming. ...Read More »
GDC 2012: Plenty Developed Among a Record Number of Attendees By Gus Mastrapa War stories, awards and, yes, a few wild parties marked the 26th Game Developers Conference. Gus Mastrapa reviews his favorite highlights. ...Read More »
Head in the Cloud: The New Content Platform By Matt Ployhar Matt Ployhar sees the cloud as a world in which one gaming purchase allows for content use across all devices. ...Read More »
Thought Leaders: Michael Mateas By Stu Horvath What`s next for digital art and development? We talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about artificial intelligence, art and design -- and their impact on the future of technology. ...Read More »
CES 2012: More Powerful PCs and New Ways to Game By John Gaudiosi This year`s CES saw a plethora of gaming innovations, including more 3D devices and increasingly powerful -- and portable -- PCs. ...Read More »
Uber Gaming: Jon Mavor on Monday Night Combat By Arti Gupta Arti Gupta talks to Jon Mavor, CTO of Uber Entertainment, the creators of Monday Night Combat, about developing the game. ...Read More »
Blizzard Entertainment Returns to Sanctuary With Diablo III By John Gaudiosi John Gaudiosi talks to the lead designer of Diablo III, Josh Mosqueira, about Blizzard`s highly anticipated hack-and-slash game, the increased difficulty and -- most importantly -- the loot! ...Read More »
Thought Leaders: John Laird By Stu Horvath What`s next for digital art and video game development? Here, we talk to computer science professor and AI researcher John Laird about his vision for the future. ...Read More »
The new Canon Cinema EOS By Jeremiah Hall After the presentation, I tried it. I lifted it. Held it. Put it on my shoulder, thanks to a Zacuto support system, and did a few pans. And some tilts. It felt right. This is a light camera. It is a comfortable camera. It has possibilities. ...Read More »
Thought Leaders: Chris Hecker By Stu Horvath What`s next for digital art and development? Here, we talk to independent game developer Chris Hecker to get his vision for the future. ...Read More »
TV commercials drive me nuts! By David Hague TV commercials drive me nuts! Especially those shown in the country, where it is assumed every single person who is watching is a "down-on-the-farm-country-boy" (or lassie). As such, many ads have the poor farmer doing something stupid (using string to tie a gate as against the "new gate locker magico!", or is buying new boots every other day - "Step by step, brick by brick, you and your boots built this country". ...Read More »
Daring to Be Digital: The U.K.s Biggest Student Game Design Competition By Stu Horvath DIG looks at the Dare to be Digital student game design competition held by the University of Abertay in Dundee, Scotland. ...Read More »
Whats in the Future for Slates, Tablets and iPads? By Matt Ployhar Matt Ployhar takes a look at the future of the slate form factor and its potential impact on everything from console gaming to Windows 8. ...Read More »
MAKING THE SWITCH - From Apple to Adobe via a Windows 7 PC By Jeremiah Hall I don't upgrade at the drop of a hat. I only do it when I need to. So as I was saving my pennies to purchase a new Mac Pro (the G5 getting long in the tooth), Apple dropped a bomb - Final Cut X. I was excited... until it came out. I discovered that two of the things that I do with with Final Cut Studio, namely importing Photoshop layers and the wonder that was DVD Studio Pro, were no more. ...Read More »
Daring to Be Digital: The U.K.s Biggest Student Game Design Competition By Stu Horvath DIG looks at the Dare to be Digital student game design competition held by the University of Abertay in Dundee, Scotland. ...Read More »
Whats in the Future for Slates, Tablets and iPads? By Matt Ployhar Matt Ployhar takes a look at the future of the slate form factor and its potential impact on everything from console gaming to Windows 8. ...Read More »
Thought Leaders: Matt Ployhar By Stu Horvath What`s next for digital art and development? DIG talks to industry thought leader Matt Ployhar to get his vision for the future. ...Read More »
HOT THREADS on DMN Forums
Our Privacy Policy --- @ Copyright, 2015 Digital Media Online, All Rights Reserved